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1. KEYBOARD USE ON MENU - in Feedback/Requests [original thread]
you should still be able to use it in the menus, however they have changed the keys from the standard controls to using space bar for neocom, arrow keys for navigation, and -/+ for sorting through tabs. Which is dumb, they should've just left it w...
- by Khulam Alkon - at 2013.01.08 15:22:00
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2. [Feedback] Enemy nameplates/HP bars - in Feedback/Requests [original thread]
So I noticed today that when enemies are too close together, say, in a hallway or rounding a corner. That the nameplates and health bars are so large that it actually keeps me from seeing ALL of them. So I end up blind-firing into the masses hopel...
- by Khulam Alkon - at 2013.01.07 05:02:00
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3. This game WOULD give me a Nerdgasm... - in Feedback/Requests [original thread]
Broo Voogo wrote: Khulam Alkon wrote: I agree. I said from the MOMENT this game was announced as PS3 exclusive that it was a huge mistake. Relying as heavily on the EVE affiliation of this game as CCP has will only serve to drive away FPS ...
- by Khulam Alkon - at 2012.12.12 07:51:00
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4. This game WOULD give me a Nerdgasm... - in Feedback/Requests [original thread]
I agree. I said from the MOMENT this game was announced as PS3 exclusive that it was a huge mistake. Relying as heavily on the EVE affiliation of this game as CCP has will only serve to drive away FPS players. Whether its CoD or Battlefield, FPS...
- by Khulam Alkon - at 2012.12.12 07:38:00
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5. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
Tiel Syysch wrote: Maybe you should compare the codewish duvolle tactical assault rifle to the duvolle tactical assault rifle (its isk equivalent, which has the exact same damage stats) rather than compare 2 different variants of weapons and ex...
- by Khulam Alkon - at 2012.12.11 04:46:00
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6. I would rather pay a subscription than play this Pay to Win crap - in Feedback/Requests [original thread]
subject says it all. With the "codewish" duvolle rifle doing 52 dmg to the Allotek Bursts 33 damage, why bother even getting them? It seems like any EVE corp that wants to make sure they're on the winning side is just going to ensure their mercs a...
- by Khulam Alkon - at 2012.12.11 04:36:00
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7. mouse axis sensitivity - in Feedback/Requests [original thread]
I hate to be like this, but CCP needs to learn from SOE and be far more interactive and transparent with us. The pace of progression in the development of this game feels like only two people are working on it. I finally started playing again yest...
- by Khulam Alkon - at 2012.12.10 02:23:00
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8. mouse axis sensitivity - in Feedback/Requests [original thread]
for me the Y axis is terribly slow. If i turn off mouse smoothing then yes, only the X axis seems about 10x's too fast even on 0 sensitivity. Honestly my mouse feels less like a mouse and more like a bad attempt to emulate a joystick.
- by Khulam Alkon - at 2012.12.10 01:52:00
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9. The game running a little bit slow - in Feedback/Requests [original thread]
I have this issue myself. Most of the time when I notice it its because objects and textures aren't loading very efficiently. The other day I literally watched as my lag was solved by a set of stairs changing from a flat ramp to a model that actua...
- by Khulam Alkon - at 2012.12.10 00:58:00
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10. mouse axis sensitivity - in Feedback/Requests [original thread]
I've noticed that mouse sensitivity is not equal on the vertical axis. Making aiming up and down painfully slow, while aiming side to side takes almost no movement at all. Mouse sensitivity should effect both axis of movement equally.
- by Khulam Alkon - at 2012.12.09 22:13:00
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11. Assault rifle effective range - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Realism has nothing at all to do with any of this. The rounds stop when they do because CCP believes this will make gameplay better. If you believe that the game will be better if rounds keep going indefinitely, make a...
- by Khulam Alkon - at 2012.08.23 18:21:00
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12. Prices rises - in Feedback/Requests [original thread]
guys, keep in mind pricing is going to change regardless as things continue, and once EVE integration starts getting tested we'll definately see a change in prices as EVE's actual economy comes into play...
- by Khulam Alkon - at 2012.08.23 18:12:00
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13. Corp Recruitment Forum - in Feedback/Requests [original thread]
+1 totally agree... I want to look around at recruiting Corps for Dust but there's really no central place to go...
- by Khulam Alkon - at 2012.08.23 01:50:00
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14. Assault rifle effective range - in Feedback/Requests [original thread]
to play devil's advocate a little... the weapons here aren't really based on our technology so CCP is kinda free to explain it however they want. The weapons do have a damage fall off, just like real-world counterparts do, its just not as gradua...
- by Khulam Alkon - at 2012.08.23 01:39:00
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15. custom crosshairs - in Feedback/Requests [original thread]
It seems like a small change but I would love to be able to change the crosshairs when I use the sights of my AR. the small dot can be hard to see and it blocks what i'm actually aiming at, which makes it harder to tell if i'm even on target or no...
- by Khulam Alkon - at 2012.08.22 17:10:00
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16. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
I agree with most of the feedback here, but I love the new Skirmish mode, the old skirmish mode was always far too one sided (though it wasnt completely due to the design of the game mode). -I also liked the idea of different faction dropsuits ha...
- by Khulam Alkon - at 2012.08.22 16:37:00
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17. Streamlined spawn options - in Feedback/Requests [original thread]
So, considering we have the ability to choose a default dropsuit its kind of a waste to make us choose our fit every time we spawn. So why not just have X to spawn with our default dropsuit on the selected spawn point, or square or circle to choos...
- by Khulam Alkon - at 2012.08.22 16:13:00
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18. Market: Include "Bulk" purchases - in Feedback/Requests [original thread]
Phosphorus Arkadios wrote: So, if player count is low, will ISK rewards be higher since they have a higher demand for us? based on some simple math I did earlier today, I discovered that fitting an entire 16 man assault team with all basic ...
- by Khulam Alkon - at 2012.08.20 02:05:00
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19. Breach AR's - in Feedback/Requests [original thread]
Garrett Blacknova wrote: xprotoman23 wrote: Garrett Blacknova wrote: They were blatantly OP and needed a nerf last build. Haven't tested much this build, but they seem balanced to me so far. They were never OP just overused They wo...
- by Khulam Alkon - at 2012.08.19 21:06:00
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20. Increase the clip size and damage of breach weapons - in Feedback/Requests [original thread]
i've tried to use them and the ADS accuracy seems terrible, hip fire is IMO completely unreliable, and even when I do score hits i'm lucky if I get through their shields before they kill me with a hail of militia gunfire... IMO, the Breach and T...
- by Khulam Alkon - at 2012.08.19 20:47:00
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